CBasePlayer
DT_BasePlayer
m_flAnimTime
(integer)m_flSimulationTime
(integer)m_cellbits
(integer)m_cellX
(integer)m_cellY
(integer)m_cellZ
(integer)m_vecOrigin
(vector)m_nModelIndex
(integer)m_vecMins
(vector)m_vecMaxs
(vector)m_nSolidType
(integer)m_usSolidFlags
(integer)m_nSurroundType
(integer)m_triggerBloat
(integer)m_vecSpecifiedSurroundingMins
(vector)m_vecSpecifiedSurroundingMaxs
(vector)m_nRenderFX
(integer)m_nRenderMode
(integer)m_fEffects
(integer)m_clrRender
(integer)m_iTeamNum
(integer)m_iPendingTeamNum
(integer)m_CollisionGroup
(integer)m_flElasticity
(float)m_flShadowCastDistance
(float)m_hOwnerEntity
(integer)m_hEffectEntity
(integer)moveparent
(integer)m_iParentAttachment
(integer)m_iName
(string)movetype
(integer)movecollide
(integer)m_angRotation
(vector)m_iTextureFrameIndex
(integer)m_bSimulatedEveryTick
(integer)m_bAnimatedEveryTick
(integer)m_bAlternateSorting
(integer)m_bSpotted
(integer)m_bSpottedByMask
(integer[0-1])m_bIsAutoaimTarget
(integer)m_fadeMinDist
(float)m_fadeMaxDist
(float)m_flFadeScale
(float)m_nMinCPULevel
(integer)m_nMaxCPULevel
(integer)m_nMinGPULevel
(integer)m_nMaxGPULevel
(integer)m_flUseLookAtAngle
(float)m_flLastMadeNoiseTime
(float)m_flMaxFallVelocity
(float)m_bEligibleForScreenHighlight
(integer)m_nForceBone
(integer)m_vecForce
(vector)m_nSkin
(integer)m_nBody
(integer)m_nHitboxSet
(integer)m_flModelScale
(float)m_flPoseParameter
(float[0-23])m_nSequence
(integer)m_flPlaybackRate
(float)m_flEncodedController
(float[0-3])m_bClientSideAnimation
(integer)m_bClientSideFrameReset
(integer)m_bClientSideRagdoll
(integer)m_nNewSequenceParity
(integer)m_nResetEventsParity
(integer)m_nMuzzleFlashParity
(integer)m_hLightingOrigin
(integer)m_flCycle
(float)m_flFrozen
(float)m_ScaleType
(integer)m_bSuppressAnimSounds
(integer)m_nHighlightColorR
(integer)m_nHighlightColorG
(integer)m_nHighlightColorB
(integer)lengthprop15
(integer)m_flexWeight
(float[0-95])m_blinktoggle
(integer)m_viewtarget
(vector)m_flNextAttack
(float)m_LastHitGroup
(integer)m_hActiveWeapon
(integer)m_flTimeOfLastInjury
(float)m_hMyWeapons
(integer[0-63])m_hMyWearables
(integer[0])m_nRelativeDirectionOfLastInjury
(integer)deadflag
(integer)m_afPhysicsFlags
(integer)m_hVehicle
(integer)m_hUseEntity
(integer)m_hGroundEntity
(integer)m_iHealth
(integer)m_lifeState
(integer)m_iAmmo
(integer[0-31])m_iBonusProgress
(integer)m_iBonusChallenge
(integer)m_flMaxspeed
(float)m_fFlags
(integer)m_iObserverMode
(integer)m_bActiveCameraMan
(integer)m_bCameraManXRay
(integer)m_bCameraManOverview
(integer)m_bCameraManScoreBoard
(integer)m_uCameraManGraphs
(integer)m_iCoachingTeam
(integer)m_hObserverTarget
(integer)m_iFOV
(integer)m_iFOVStart
(integer)m_flFOVTime
(float)m_iDefaultFOV
(integer)m_hZoomOwner
(integer)m_hViewModel
(integer)m_hViewModel
(array)m_szLastPlaceName
(string)m_vecLadderNormal
(vector)m_ladderSurfaceProps
(integer)m_ubEFNoInterpParity
(integer)m_iDeathPostEffect
(integer)m_hPostProcessCtrl
(integer)m_hColorCorrectionCtrl
(integer)m_PlayerFog.m_hCtrl
(integer)m_vphysicsCollisionState
(integer)m_hViewEntity
(integer)m_bShouldDrawPlayerWhileUsingViewEntity
(integer)m_flDuckAmount
(float)m_flDuckSpeed
(float)m_chAreaBits
(integer[0-31])m_nWaterLevel
(integer)m_chAreaPortalBits
(integer[0-23])m_iHideHUD
(integer)m_flFOVRate
(float)m_bDucked
(integer)m_bDucking
(integer)m_flLastDuckTime
(float)m_bInDuckJump
(integer)m_nDuckTimeMsecs
(integer)m_nDuckJumpTimeMsecs
(integer)m_nJumpTimeMsecs
(integer)m_flFallVelocity
(float)m_viewPunchAngle
(vector)m_aimPunchAngle
(vector)m_aimPunchAngleVel
(vector)m_bDrawViewmodel
(integer)m_bWearingSuit
(integer)m_bPoisoned
(integer)m_flStepSize
(float)m_bAllowAutoMovement
(integer)m_skybox3d.scale
(integer)m_skybox3d.origin
(vector)m_skybox3d.area
(integer)m_skybox3d.fog.enable
(integer)m_skybox3d.fog.blend
(integer)m_skybox3d.fog.dirPrimary
(vector)m_skybox3d.fog.colorPrimary
(integer)m_skybox3d.fog.colorSecondary
(integer)m_skybox3d.fog.start
(float)m_skybox3d.fog.end
(float)m_skybox3d.fog.maxdensity
(float)m_skybox3d.fog.HDRColorScale
(float)m_audio.localSound[0]
(vector)m_audio.localSound[1]
(vector)m_audio.localSound[2]
(vector)m_audio.localSound[3]
(vector)m_audio.localSound[4]
(vector)m_audio.localSound[5]
(vector)m_audio.localSound[6]
(vector)m_audio.localSound[7]
(vector)m_audio.soundscapeIndex
(integer)m_audio.localBits
(integer)m_audio.entIndex
(integer)m_vecViewOffset[0]
(float)m_vecViewOffset[1]
(float)m_vecViewOffset[2]
(float)m_flFriction
(float)m_fOnTarget
(integer)m_nTickBase
(integer)m_nNextThinkTick
(integer)m_hLastWeapon
(integer)m_vecVelocity[0]
(float)m_vecVelocity[1]
(float)m_vecVelocity[2]
(float)m_vecBaseVelocity
(vector)m_hConstraintEntity
(integer)m_vecConstraintCenter
(vector)m_flConstraintRadius
(float)m_flConstraintWidth
(float)m_flConstraintSpeedFactor
(float)m_bConstraintPastRadius
(integer)m_flDeathTime
(float)m_flNextDecalTime
(float)m_fForceTeam
(float)m_flLaggedMovementValue
(float)m_hTonemapController
(integer)
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