entity
Functions for getting and setting entities and entity data.
Functions:
entity.get_all
entity.get_all([classname: string])
: table (entindex)
Argument | Type | Description |
---|---|---|
classname | string (entity classname) | String that specifies the class name of entities that will be added to the list, for example "CCSPlayer". |
Returns an array of entity indices. Pass no arguments for all entities.
entity.get_bounding_box
entity.get_bounding_box(player: number)
: number, number, number, number, number
Argument | Type | Description |
---|---|---|
player | number (entindex) | Entity index of the player. |
Returns x1, y1, x2, y2, alpha_multiplier. The contents of x1, y1, x2, y2 must be ignored when alpha_multiplier is zero, which indicates that the bounding box is invalid and should not be drawn.
entity.get_classname
entity.get_classname(ent: number)
: string
Argument | Type | Description |
---|---|---|
ent | number (entindex) | Entity index. |
Returns the name of the entity's class, or nil on failure.
entity.get_esp_data
entity.get_esp_data(player: number)
: table
Argument | Type | Description |
---|---|---|
player | number (entindex) | Entity index |
Returns a table containing alpha, health, and weapon_id, or nil on failure.
entity.get_game_rules
entity.get_game_rules()
: number (entindex)
Returns entity index of CCSGameRulesProxy instance, or nil if none exists.
entity.get_local_player
entity.get_local_player()
: number (entindex)
Returns the entity index for the local player, or nil on failure.
entity.get_origin
entity.get_origin(ent: number)
: number, number, number
Argument | Type | Description |
---|---|---|
ent | number (entindex) | Entity index |
Returns the x, y, z coordinates of the entity. Only works for non-dormant entities, except for players, where it will return the dormant esp origin
entity.get_player_name
entity.get_player_name(ent: number)
: string
Argument | Type | Description |
---|---|---|
ent | number (entindex) | Player entity index. |
Returns the player's name, or the string "unknown" on failure.
entity.get_player_resource
entity.get_player_resource()
: number (entindex)
Returns entity index of CCSPlayerResource instance, or nil if none exists.
entity.get_player_weapon
entity.get_player_weapon(ent: number)
: number (entindex)
Argument | Type | Description |
---|---|---|
ent | number (entindex) | Player entity index. |
Returns the entity index of the player's active weapon, or nil if the player is not alive, dormant, etc.
entity.get_players
entity.get_players([enemies_only: boolean])
: table (entindex)
Argument | Type | Description |
---|---|---|
enemies_only | boolean | If true then you and the players on your team will not be added to the list. |
Returns an array of player entity indices. Dormant and dead players will not be added to the list.
entity.get_prop
entity.get_prop(ent: number, propname: string[, array_index: number])
: any
Argument | Type | Description |
---|---|---|
ent | number (entindex) | Entity index. |
propname | string (netprop) | Name of the networked property. |
array_index | number | If propname is an array, the value at this array index will be returned. |
Returns the value of the property, or nil on failure. For vectors or angles, this returns three values.
entity.get_steam64
entity.get_steam64(player: number)
: string
Argument | Type | Description |
---|---|---|
player | number (entindex) | Entity index of the player. |
Returns steamID3, or nil on failure.
entity.hitbox_position
entity.hitbox_position(player: number, hitbox: number)
: number, number, number
Argument | Type | Description |
---|---|---|
player | number (entindex) | Entity index of the player. |
hitbox | number (hitbox id) | Either a string of the hitbox name, or an integer index of the hitbox. |
Returns world coordinates x, y, z, or nil on failure.
entity.is_alive
entity.is_alive(ent: number)
: boolean
Argument | Type | Description |
---|---|---|
ent | number (entindex) | Entity index. |
Returns true if the player is not dead.
entity.is_dormant
entity.is_dormant(ent: number)
: boolean
Argument | Type | Description |
---|---|---|
ent | number (entindex) | Entity index. |
Returns true if the entity is dormant.
entity.is_enemy
entity.is_enemy(ent: number)
: boolean
Argument | Type | Description |
---|---|---|
ent | number (entindex) | Entity index. |
Returns true if the entity is on the other team.
entity.set_prop
entity.set_prop(ent: number, propname: string, value: any[, array_index: number])
Argument | Type | Description |
---|---|---|
ent | number (entindex) | Entity index. |
propname | string (netprop) | Name of the networked property. |
value | any | The property will be set to this value. For vectors or angles, separate the components by commas. |
array_index | number | If propname is an array, the value at this array index will be set. |
Sets the value of the property. For vectors or angles, pass three values.
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