CWeaponBaseItem
DT_WeaponBaseItem
m_flAnimTime
(integer)m_flSimulationTime
(integer)m_cellbits
(integer)m_cellX
(integer)m_cellY
(integer)m_cellZ
(integer)m_vecOrigin
(vector)m_nModelIndex
(integer)m_vecMins
(vector)m_vecMaxs
(vector)m_nSolidType
(integer)m_usSolidFlags
(integer)m_nSurroundType
(integer)m_triggerBloat
(integer)m_vecSpecifiedSurroundingMins
(vector)m_vecSpecifiedSurroundingMaxs
(vector)m_nRenderFX
(integer)m_nRenderMode
(integer)m_fEffects
(integer)m_clrRender
(integer)m_iTeamNum
(integer)m_iPendingTeamNum
(integer)m_CollisionGroup
(integer)m_flElasticity
(float)m_flShadowCastDistance
(float)m_hOwnerEntity
(integer)m_hEffectEntity
(integer)moveparent
(integer)m_iParentAttachment
(integer)m_iName
(string)movetype
(integer)movecollide
(integer)m_angRotation
(vector)m_iTextureFrameIndex
(integer)m_bSimulatedEveryTick
(integer)m_bAnimatedEveryTick
(integer)m_bAlternateSorting
(integer)m_bSpotted
(integer)m_bSpottedByMask
(integer[0-1])m_bIsAutoaimTarget
(integer)m_fadeMinDist
(float)m_fadeMaxDist
(float)m_flFadeScale
(float)m_nMinCPULevel
(integer)m_nMaxCPULevel
(integer)m_nMinGPULevel
(integer)m_nMaxGPULevel
(integer)m_flUseLookAtAngle
(float)m_flLastMadeNoiseTime
(float)m_flMaxFallVelocity
(float)m_bEligibleForScreenHighlight
(integer)m_nForceBone
(integer)m_vecForce
(vector)m_nSkin
(integer)m_nBody
(integer)m_nHitboxSet
(integer)m_flModelScale
(float)m_flPoseParameter
(float[0-23])m_nSequence
(integer)m_flPlaybackRate
(float)m_flEncodedController
(float[0-3])m_bClientSideAnimation
(integer)m_bClientSideFrameReset
(integer)m_bClientSideRagdoll
(integer)m_nNewSequenceParity
(integer)m_nResetEventsParity
(integer)m_nMuzzleFlashParity
(integer)m_hLightingOrigin
(integer)m_flCycle
(float)m_flFrozen
(float)m_ScaleType
(integer)m_bSuppressAnimSounds
(integer)m_nHighlightColorR
(integer)m_nHighlightColorG
(integer)m_nHighlightColorB
(integer)lengthprop15
(integer)m_flexWeight
(float[0-95])m_blinktoggle
(integer)m_viewtarget
(vector)m_hOuter
(integer)m_ProviderType
(integer)m_iReapplyProvisionParity
(integer)m_iItemDefinitionIndex
(integer)m_iEntityLevel
(integer)m_iItemIDHigh
(integer)m_iItemIDLow
(integer)m_iAccountID
(integer)m_iEntityQuality
(integer)m_bInitialized
(integer)m_szCustomName
(string)lengthprop32
(integer)m_iPrimaryAmmoType
(integer)m_iSecondaryAmmoType
(integer)m_nViewModelIndex
(integer)m_bFlipViewModel
(integer)m_iWeaponOrigin
(integer)m_iWeaponModule
(integer)m_flNextPrimaryAttack
(float)m_flNextSecondaryAttack
(float)m_nNextThinkTick
(integer)m_flTimeWeaponIdle
(float)m_iViewModelIndex
(integer)m_iWorldModelIndex
(integer)m_iWorldDroppedModelIndex
(integer)m_iState
(integer)m_hOwner
(integer)m_iClip1
(integer)m_iClip2
(integer)m_iPrimaryReserveAmmoCount
(integer)m_iSecondaryReserveAmmoCount
(integer)m_hWeaponWorldModel
(integer)m_iNumEmptyAttacks
(integer)m_weaponMode
(integer)m_fAccuracyPenalty
(float)m_fLastShotTime
(float)m_flRecoilIndex
(float)m_flAnimTime
(integer)m_nSequence
(integer)m_hPrevOwner
(integer)m_bBurstMode
(integer)m_flPostponeFireReadyTime
(float)m_bReloadVisuallyComplete
(integer)m_bSilencerOn
(integer)m_flDoneSwitchingSilencer
(float)m_iOriginalTeamNumber
(integer)m_iIronSightMode
(integer)m_bRedraw
(integer)
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