CSensorGrenade

DT_SensorGrenade

  • lengthproxy (integer[0-15])

  • m_flAnimTime (integer)

  • m_flSimulationTime (integer)

  • m_cellbits (integer)

  • m_cellX (integer)

  • m_cellY (integer)

  • m_cellZ (integer)

  • m_vecOrigin (vector)

  • m_nModelIndex (integer)

  • m_vecMins (vector)

  • m_vecMaxs (vector)

  • m_nSolidType (integer)

  • m_usSolidFlags (integer)

  • m_nSurroundType (integer)

  • m_triggerBloat (integer)

  • m_vecSpecifiedSurroundingMins (vector)

  • m_vecSpecifiedSurroundingMaxs (vector)

  • m_nRenderFX (integer)

  • m_nRenderMode (integer)

  • m_fEffects (integer)

  • m_clrRender (integer)

  • m_iTeamNum (integer)

  • m_iPendingTeamNum (integer)

  • m_CollisionGroup (integer)

  • m_flElasticity (float)

  • m_flShadowCastDistance (float)

  • m_hOwnerEntity (integer)

  • m_hEffectEntity (integer)

  • moveparent (integer)

  • m_iParentAttachment (integer)

  • m_iName (string)

  • movetype (integer)

  • movecollide (integer)

  • m_angRotation (vector)

  • m_iTextureFrameIndex (integer)

  • m_bSimulatedEveryTick (integer)

  • m_bAnimatedEveryTick (integer)

  • m_bAlternateSorting (integer)

  • m_bSpotted (integer)

  • m_bSpottedByMask (integer[0-1])

  • m_bIsAutoaimTarget (integer)

  • m_fadeMinDist (float)

  • m_fadeMaxDist (float)

  • m_flFadeScale (float)

  • m_nMinCPULevel (integer)

  • m_nMaxCPULevel (integer)

  • m_nMinGPULevel (integer)

  • m_nMaxGPULevel (integer)

  • m_flUseLookAtAngle (float)

  • m_flLastMadeNoiseTime (float)

  • m_flMaxFallVelocity (float)

  • m_bEligibleForScreenHighlight (integer)

  • m_nForceBone (integer)

  • m_vecForce (vector)

  • m_nSkin (integer)

  • m_nBody (integer)

  • m_nHitboxSet (integer)

  • m_flModelScale (float)

  • m_flPoseParameter (float[0-23])

  • m_nSequence (integer)

  • m_flPlaybackRate (float)

  • m_flEncodedController (float[0-3])

  • m_bClientSideAnimation (integer)

  • m_bClientSideFrameReset (integer)

  • m_bClientSideRagdoll (integer)

  • m_nNewSequenceParity (integer)

  • m_nResetEventsParity (integer)

  • m_nMuzzleFlashParity (integer)

  • m_hLightingOrigin (integer)

  • m_flCycle (float)

  • m_flFrozen (float)

  • m_ScaleType (integer)

  • m_bSuppressAnimSounds (integer)

  • m_nHighlightColorR (integer)

  • m_nHighlightColorG (integer)

  • m_nHighlightColorB (integer)

  • lengthprop15 (integer)

  • m_flexWeight (float[0-95])

  • m_blinktoggle (integer)

  • m_viewtarget (vector)

  • m_hOuter (integer)

  • m_ProviderType (integer)

  • m_iReapplyProvisionParity (integer)

  • m_iItemDefinitionIndex (integer)

  • m_iEntityLevel (integer)

  • m_iItemIDHigh (integer)

  • m_iItemIDLow (integer)

  • m_iAccountID (integer)

  • m_iEntityQuality (integer)

  • m_bInitialized (integer)

  • m_szCustomName (string)

  • lengthprop32 (integer)

  • m_iPrimaryAmmoType (integer)

  • m_iSecondaryAmmoType (integer)

  • m_nViewModelIndex (integer)

  • m_bFlipViewModel (integer)

  • m_iWeaponOrigin (integer)

  • m_iWeaponModule (integer)

  • m_flNextPrimaryAttack (float)

  • m_flNextSecondaryAttack (float)

  • m_nNextThinkTick (integer)

  • m_flTimeWeaponIdle (float)

  • m_iViewModelIndex (integer)

  • m_iWorldModelIndex (integer)

  • m_iWorldDroppedModelIndex (integer)

  • m_iState (integer)

  • m_hOwner (integer)

  • m_iClip1 (integer)

  • m_iClip2 (integer)

  • m_iPrimaryReserveAmmoCount (integer)

  • m_iSecondaryReserveAmmoCount (integer)

  • m_hWeaponWorldModel (integer)

  • m_iNumEmptyAttacks (integer)

  • m_weaponMode (integer)

  • m_fAccuracyPenalty (float)

  • m_fLastShotTime (float)

  • m_flRecoilIndex (float)

  • m_flAnimTime (integer)

  • m_nSequence (integer)

  • m_hPrevOwner (integer)

  • m_bBurstMode (integer)

  • m_flPostponeFireReadyTime (float)

  • m_bReloadVisuallyComplete (integer)

  • m_bSilencerOn (integer)

  • m_flDoneSwitchingSilencer (float)

  • m_iOriginalTeamNumber (integer)

  • m_iIronSightMode (integer)

  • m_bRedraw (integer)

  • m_bIsHeldByPlayer (integer)

  • m_bPinPulled (integer)

  • m_fThrowTime (float)

  • m_bLoopingSoundPlaying (integer)

  • m_flThrowStrength (float)

Last updated