globals
Functions for getting game globals such as the server time and map name.
Functions:
globals.absoluteframetime
globals.absoluteframetime()
: number
Returns the number of seconds elapsed during the last game frame.
globals.chokedcommands
globals.chokedcommands()
: number
Returns the number of choked commands, i.e. the number of commands that haven't yet been sent to the server.
globals.commandack
globals.commandack()
: number
Returns the command number of the most recent server-acknowledged command.
globals.curtime
globals.curtime()
: number
Returns the game time in seconds. This number is synchronized with the server.
globals.framecount
globals.framecount()
: number
Returns the number of frames since the game started
globals.frametime
globals.frametime()
: number
Returns the number of seconds elapsed during the last game frame.
globals.lastoutgoingcommand
globals.lastoutgoingcommand()
: number
Returns the command number of the last outgoing command.
globals.mapname
globals.mapname()
: string
Returns the name of the loaded map, or nil if you are not in game.
globals.maxplayers
globals.maxplayers()
: number
Returns the maximum number of players in the server.
globals.oldcommandack
globals.oldcommandack()
: number
Returns the command number of the previous server-acknowledged command.
globals.realtime
globals.realtime()
: number
Returns the local time in seconds.
globals.tickcount
globals.tickcount()
: number
Returns the number of ticks elapsed in the server.
globals.tickinterval
globals.tickinterval()
: number
Returns the time elapsed in one game tick in seconds.
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