materialsystem
Functions controlling the CS:GO Material System, letting you modulate, swap, remove materials and set their shader params / material vars
Functions:
materialsystem.arms_material
materialsystem.arms_material()
: table (material object)
Returns a reference to the arms material when 'Viewmodel arms' is enabled
materialsystem.chams_material
materialsystem.chams_material()
: table (material object)
Returns a reference to the player chams material
materialsystem.find_material
materialsystem.find_material(path: string[, force_load: boolean])
: table (material object)
Argument | Type | Description |
---|---|---|
path | string | Path to material including filename |
force_load | boolean | Boolean. Load the material if it isn't loaded |
Returns a reference to the material
materialsystem.find_materials
materialsystem.find_materials(partial_path: string[, force_load: boolean])
: table (material objects)
Argument | Type | Description |
---|---|---|
partial_path | string | Partial path to material |
force_load | boolean | Boolean. Load each material if it isn't loaded |
Returns a table of references to materials that have partial_path in their name
materialsystem.find_texture
materialsystem.find_texture(path: string)
Argument | Type | Description |
---|---|---|
path | string | Path to texture including filename |
Returns a reference to the texture that can be used with set_shader_param
materialsystem.get_model_materials
materialsystem.get_model_materials(entindex: number)
: table (material objects)
Argument | Type | Description |
---|---|---|
entindex | number (entindex) | Entity index |
Returns a table of references to materials used by the entity
materialsystem.override_material
materialsystem.override_material(material: table, material_new: table)
Argument | Type | Description |
---|---|---|
material | table (material object) | The material to override |
material_new | table (material object) | The material to override it with |
Overrides all of a material properties with another material.
:alpha_modulate
material_object:alpha_modulate(a: number)
Argument | Type | Description |
---|---|---|
a | number | New alpha value of the material (0-255) |
Overrides the alpha of the material object it's called on. Doesn't work with some materials
:color_modulate
material_object:color_modulate(r: number, g: number, b: number)
Argument | Type | Description |
---|---|---|
r | number | New red value of the material (0-255) |
g | number | New green value of the material (0-255) |
b | number | New blue value of the material (0-255) |
Overrides the color of the material object it's called on. Doesn't work with some materials
:get_material_var_flag
material_object:get_material_var_flag(material_var_flag: number)
: boolean
Argument | Type | Description |
---|---|---|
material_var_flag | number (material var flag) | Material var flag as number |
Returns the boolean value of the material var flag
:get_name
material_object:get_name()
: string
Returns name of the material
:get_shader_param
material_object:get_shader_param(shader_param: string)
: any
Argument | Type | Description |
---|---|---|
shader_param | string (shader param) | Shader param name |
Returns the value of the shader param or nil
:reload
material_object:reload()
Restores the original material properties of the material it's called on.
:set_material_var_flag
material_object:set_material_var_flag(material_var_flag: number, value: any)
Argument | Type | Description |
---|---|---|
material_var_flag | number (material var flag) | Material var flag as number |
value | any | New boolean value of the material var flag |
Sets the value of the material var flag of the material
:set_shader_param
material_object:set_shader_param(shader_param: string, value: any)
Argument | Type | Description |
---|---|---|
shader_param | string (shader param) | Shader param name |
value | any | New value of the shader param |
Sets the value of the shader param of the material
Examples:
Last updated