materialsystem
Functions controlling the CS:GO Material System, letting you modulate, swap, remove materials and set their shader params / material vars
Functions:
materialsystem.arms_material
materialsystem.arms_material()
: table (material object)
Returns a reference to the arms material when 'Viewmodel arms' is enabled
materialsystem.chams_material
materialsystem.chams_material()
: table (material object)
Returns a reference to the player chams material
materialsystem.find_material
materialsystem.find_material(path: string[, force_load: boolean])
: table (material object)
path
string
Path to material including filename
force_load
boolean
Boolean. Load the material if it isn't loaded
Returns a reference to the material
materialsystem.find_materials
materialsystem.find_materials(partial_path: string[, force_load: boolean])
: table (material objects)
partial_path
string
Partial path to material
force_load
boolean
Boolean. Load each material if it isn't loaded
Returns a table of references to materials that have partial_path in their name
materialsystem.find_texture
materialsystem.find_texture(path: string)
path
string
Path to texture including filename
Returns a reference to the texture that can be used with set_shader_param
materialsystem.get_model_materials
materialsystem.get_model_materials(entindex: number)
: table (material objects)
entindex
number (entindex)
Entity index
Returns a table of references to materials used by the entity
materialsystem.override_material
materialsystem.override_material(material: table, material_new: table)
material
table (material object)
The material to override
material_new
table (material object)
The material to override it with
Overrides all of a material properties with another material.
:alpha_modulate
material_object:alpha_modulate(a: number)
a
number
New alpha value of the material (0-255)
Overrides the alpha of the material object it's called on. Doesn't work with some materials
:color_modulate
material_object:color_modulate(r: number, g: number, b: number)
r
number
New red value of the material (0-255)
g
number
New green value of the material (0-255)
b
number
New blue value of the material (0-255)
Overrides the color of the material object it's called on. Doesn't work with some materials
:get_material_var_flag
material_object:get_material_var_flag(material_var_flag: number)
: boolean
material_var_flag
number (material var flag)
Material var flag as number
Returns the boolean value of the material var flag
:get_name
material_object:get_name()
: string
Returns name of the material
:get_shader_param
material_object:get_shader_param(shader_param: string)
: any
shader_param
string (shader param)
Shader param name
Returns the value of the shader param or nil
:reload
material_object:reload()
Restores the original material properties of the material it's called on.
:set_material_var_flag
material_object:set_material_var_flag(material_var_flag: number, value: any)
material_var_flag
number (material var flag)
Material var flag as number
value
any
New boolean value of the material var flag
Sets the value of the material var flag of the material
:set_shader_param
material_object:set_shader_param(shader_param: string, value: any)
shader_param
string (shader param)
Shader param name
value
any
New value of the shader param
Sets the value of the shader param of the material
Examples:
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