CFuncLadder
DT_FuncLadder
m_flAnimTime
(integer)m_flSimulationTime
(integer)m_cellbits
(integer)m_cellX
(integer)m_cellY
(integer)m_cellZ
(integer)m_vecOrigin
(vector)m_nModelIndex
(integer)m_vecMins
(vector)m_vecMaxs
(vector)m_nSolidType
(integer)m_usSolidFlags
(integer)m_nSurroundType
(integer)m_triggerBloat
(integer)m_vecSpecifiedSurroundingMins
(vector)m_vecSpecifiedSurroundingMaxs
(vector)m_nRenderFX
(integer)m_nRenderMode
(integer)m_fEffects
(integer)m_clrRender
(integer)m_iTeamNum
(integer)m_iPendingTeamNum
(integer)m_CollisionGroup
(integer)m_flElasticity
(float)m_flShadowCastDistance
(float)m_hOwnerEntity
(integer)m_hEffectEntity
(integer)moveparent
(integer)m_iParentAttachment
(integer)m_iName
(string)movetype
(integer)movecollide
(integer)m_angRotation
(vector)m_iTextureFrameIndex
(integer)m_bSimulatedEveryTick
(integer)m_bAnimatedEveryTick
(integer)m_bAlternateSorting
(integer)m_bSpotted
(integer)m_bSpottedByMask
(integer[0-1])m_bIsAutoaimTarget
(integer)m_fadeMinDist
(float)m_fadeMaxDist
(float)m_flFadeScale
(float)m_nMinCPULevel
(integer)m_nMaxCPULevel
(integer)m_nMinGPULevel
(integer)m_nMaxGPULevel
(integer)m_flUseLookAtAngle
(float)m_flLastMadeNoiseTime
(float)m_flMaxFallVelocity
(float)m_bEligibleForScreenHighlight
(integer)m_vecPlayerMountPositionTop
(vector)m_vecPlayerMountPositionBottom
(vector)m_vecLadderDir
(vector)m_bFakeLadder
(integer)
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