CTeamplayRoundBasedRulesProxy
DT_TeamplayRoundBasedRulesProxy
m_iRoundState
(integer)m_bInWaitingForPlayers
(integer)m_iWinningTeam
(integer)m_bInOvertime
(integer)m_bInSetup
(integer)m_bSwitchedTeamsThisRound
(integer)m_bAwaitingReadyRestart
(integer)m_flRestartRoundTime
(float)m_flNextRespawnWave
(float[0-31])m_TeamRespawnWaveTimes
(float[0-31])m_flMapResetTime
(float)m_bTeamReady
(integer[0-31])m_bStopWatch
(integer)
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