CHostage

DT_CHostage

  • m_flAnimTime (integer)

  • m_flSimulationTime (integer)

  • m_cellbits (integer)

  • m_cellX (integer)

  • m_cellY (integer)

  • m_cellZ (integer)

  • m_vecOrigin (vector)

  • m_nModelIndex (integer)

  • m_vecMins (vector)

  • m_vecMaxs (vector)

  • m_nSolidType (integer)

  • m_usSolidFlags (integer)

  • m_nSurroundType (integer)

  • m_triggerBloat (integer)

  • m_vecSpecifiedSurroundingMins (vector)

  • m_vecSpecifiedSurroundingMaxs (vector)

  • m_nRenderFX (integer)

  • m_nRenderMode (integer)

  • m_fEffects (integer)

  • m_clrRender (integer)

  • m_iTeamNum (integer)

  • m_iPendingTeamNum (integer)

  • m_CollisionGroup (integer)

  • m_flElasticity (float)

  • m_flShadowCastDistance (float)

  • m_hOwnerEntity (integer)

  • m_hEffectEntity (integer)

  • moveparent (integer)

  • m_iParentAttachment (integer)

  • m_iName (string)

  • movetype (integer)

  • movecollide (integer)

  • m_angRotation (vector)

  • m_iTextureFrameIndex (integer)

  • m_bSimulatedEveryTick (integer)

  • m_bAnimatedEveryTick (integer)

  • m_bAlternateSorting (integer)

  • m_bSpotted (integer)

  • m_bSpottedByMask (integer[0-1])

  • m_bIsAutoaimTarget (integer)

  • m_fadeMinDist (float)

  • m_fadeMaxDist (float)

  • m_flFadeScale (float)

  • m_nMinCPULevel (integer)

  • m_nMaxCPULevel (integer)

  • m_nMinGPULevel (integer)

  • m_nMaxGPULevel (integer)

  • m_flUseLookAtAngle (float)

  • m_flLastMadeNoiseTime (float)

  • m_flMaxFallVelocity (float)

  • m_bEligibleForScreenHighlight (integer)

  • m_nForceBone (integer)

  • m_vecForce (vector)

  • m_nSkin (integer)

  • m_nBody (integer)

  • m_nHitboxSet (integer)

  • m_flModelScale (float)

  • m_flPoseParameter (float[0-23])

  • m_nSequence (integer)

  • m_flPlaybackRate (float)

  • m_flEncodedController (float[0-3])

  • m_bClientSideAnimation (integer)

  • m_bClientSideFrameReset (integer)

  • m_bClientSideRagdoll (integer)

  • m_nNewSequenceParity (integer)

  • m_nResetEventsParity (integer)

  • m_nMuzzleFlashParity (integer)

  • m_hLightingOrigin (integer)

  • m_flCycle (float)

  • m_flFrozen (float)

  • m_ScaleType (integer)

  • m_bSuppressAnimSounds (integer)

  • m_nHighlightColorR (integer)

  • m_nHighlightColorG (integer)

  • m_nHighlightColorB (integer)

  • lengthprop15 (integer)

  • m_flexWeight (float[0-95])

  • m_blinktoggle (integer)

  • m_viewtarget (vector)

  • m_flNextAttack (float)

  • m_LastHitGroup (integer)

  • m_hActiveWeapon (integer)

  • m_flTimeOfLastInjury (float)

  • m_hMyWeapons (integer[0-63])

  • m_nRelativeDirectionOfLastInjury (integer)

  • m_hMyWearables (integer[0])

  • m_flPoseParameter (integer)

  • m_flPlaybackRate (integer)

  • m_nSequence (integer)

  • m_nNewSequenceParity (integer)

  • m_nResetEventsParity (integer)

  • overlay_vars (integer)

  • m_flCycle (integer)

  • m_flAnimTime (integer)

  • m_isRescued (integer)

  • m_jumpedThisFrame (integer)

  • m_iHealth (integer)

  • m_iMaxHealth (integer)

  • m_lifeState (integer)

  • m_fFlags (integer)

  • m_vel (vector)

  • m_leader (integer)

  • m_nHostageState (integer)

  • m_flRescueStartTime (float)

  • m_flGrabSuccessTime (float)

  • m_flDropStartTime (float)

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