---
description: DT_BaseViewModel
---

# CBaseViewModel

* `m_nModelIndex` (integer)
* `m_hWeapon` (integer)
* `m_nBody` (integer)
* `m_nSkin` (integer)
* `m_nSequence` (integer)
* `m_nViewModelIndex` (integer)
* `m_flPlaybackRate` (float)
* `m_fEffects` (integer)
* `m_nAnimationParity` (integer)
* `m_hOwner` (integer)
* `m_nNewSequenceParity` (integer)
* `m_nResetEventsParity` (integer)
* `m_nMuzzleFlashParity` (integer)
* `m_bShouldIgnoreOffsetAndAccuracy` (integer)
